Play To Learn

Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Size: 39.35 MB
Format: PDF, Mobi
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Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills.

Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions

Author: Van Eck, Richard
Publisher: IGI Global
ISBN: 1615207201
Size: 25.13 MB
Format: PDF, ePub, Docs
View: 1394
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My initial search for graduate programs was my first indication that technology
and pedagogy were not the same thing and that what I needed was not
technology but learning theory. You can learn a given technology and know
nothing about how to use it for learning, but if you know how people learn, you
can teach yourself a technology and be well on your way to designing effective
learning. Applying this lesson to games was another matter, however. I spent
much of my time in ...

New Pedagogical Approaches In Game Enhanced Learning

Author: Sara de Freitas
Publisher: IGI Global
ISBN: 1466639512
Size: 62.87 MB
Format: PDF, ePub
View: 2225
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Based on the various educational game design approaches, there are two
compulsory components which should not miss- the 'educational' component and
the 'game' component (Roslina & Azizah, 2009). The balance between these two
prerequisites in game design actually influence the effectiveness of educational
games to provide a motivating and engaging learning environment. Both
students and younger children enjoy playing games due to the fun element.
However, there is ...

Technologies For E Learning And Digital Entertainment

Author: Zhigeng Pan
Publisher: Springer Science & Business Media
ISBN: 3540697349
Size: 16.73 MB
Format: PDF, ePub, Docs
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Unfortunately, previous studies on the learning styles of the learners have not
provided sufficient guidelines to design effective educational computer games to
meet the needs of individual learners. However, there are two important studies
which are relevant to the focus of this paper: Prensky [1] and Chong et al. [2].
Prensky's study presented a theory based on computer games and learning,
whereas Chong's study focuses on the impact of learning styles using digital
games. However ...

Handbook Of Research On Effective Electronic Gaming In Education

Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1599048116
Size: 17.15 MB
Format: PDF, Docs
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There are two main arguments about digital game-based learning that are not yet
accepted fully in the adult learning community. The first argument is that the
learners have changed deeply and grew up digital. The second one is that
individuals are experienced in the new form of play, computer and video games,
and theses experiences shape their preferences and abilities for their learning (
Prensky, 2001). One of the most importantissues in designing digital game-based
learning is ...

Transactions On Edutainment Iv

Author: Xiaopeng Zhang
Publisher: Springer
ISBN: 3642144845
Size: 31.45 MB
Format: PDF, Kindle
View: 4578
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Some think narrative is an important element of effective educational game
design [8, 12, 19]. Game based learning environments ... learning task to be
meaningful [19]. This study is in the third strand of research, investigating which
elements are the driving factors behind gameplay intention. ... to design effective
educational game. By developing an educational game narrative, children can
employ the targeted academic skills and knowledge as an integral part of playing
the game.

Designing Effective Instructional Tasks For Physical Education And Sports

Author: David Charles Griffey
Publisher: Human Kinetics
ISBN: 9780736041751
Size: 19.41 MB
Format: PDF, ePub, Mobi
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Students also should know about the serious health problems (e.g., obesity, type
2 diabetes, heart disease) associated with lack of physical activity. • Fun and
success. Students should know about the fun associated with playing sport and
that physical education will teach them the skills they need in order to play the
games. ... They should understand that the skills they will learn, the strategies
they will learn, and the fitness they will achieve applies to other sports and
physical activities.

The Gamification Of Learning And Instruction

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 1118096347
Size: 65.75 MB
Format: PDF
View: 188
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This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Design Research On Learning And Thinking In Educational Settings

Author: David Yun Dai
Publisher: Routledge
ISBN: 1136956301
Size: 28.65 MB
Format: PDF, Mobi
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Introduction There has been a great deal of interest in video games and learning
in recent years (e.g., Gee, 2003; Prensky, 2006; Shaffer, Squire, Halverson, &
Gee, 2005; Shute, Rieber, & Van Eck, in press). ... claim that welldesigned games
are effective learning environments, we need to examine if and how people learn
in those environments, and we need to be clear about what we mean by “

Smart Universities

Author: Vladimir L. Uskov
Publisher: Springer
ISBN: 3319594540
Size: 75.54 MB
Format: PDF, Docs
View: 968
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Once all play areas are mastered, the player is assessed to determine their level
of understanding of the content presented in the learn and play areas on this ship
. While this is ... As discussed above, in the Successive Approximation Module (
SAM) for instructional design, effective learning events involve context, challenge
, activity and feedback [10]. Each learning event should be structured to include
these four components while also adhering to good game design. In Fullerton's ...